Third Kyū – Purple Belt with One Black Stripe
What’s New for 3rd Kyū?
History
Jōdan
and
Precision
Initiative
Strategy
Tactics
jutsu | 術 | the means |
Karate Jutsu
Karate jutsu is karate as an assemblage of fighting techniques. More accurately, karate jutsu is the means to end a fight by disabling the opponent so that he or she is unwilling or unable to continue the fight.
In the early days karate was a necessary means of self-protection in a dangerous world. The techniques were intended to do extreme violence to the opponent, possibly resulting in death. From our Kōburyū history, we know that Uechi Kanbun travelled to China and studied a form of chuan’fa called Pangainoon. After years of intense training, he was granted a license to teach Pangainoon in China, Unfortunately, one of his students accidentally killed a man using Pangainoon techniques taught to him by Uechi Kanbun. Disgraced as a teacher, Uechi Kanbun left China vowing never to teach Pangainoon again.
After many years of honoring his vow he was induced to teach again. Working in Wakayama, Japan, his fellow Okinawans were being harassed by Japanese thugs. Uechi Kanbun began to teach a select few self-defense. Eventually this led to Uechi Kanbun opening a dōjō called the Pangainoon Ryū Karate Jutsu Kenkyūsho. Early karate training was very harsh to prepare physically for potentially life and death fighting situations.
While karate has been made safer, always keep in mind that the fighting techniques that you learn in karate class have the potential to do harm.
dō | 道 | the way |
Karate Dō
The dō added to karate emphasizes that karate is a means of both physical and mental development. While karatedō retains the aspect of practical self-defense, it is also a means to polish yourself through self-discipline, rigorous training and your own creative efforts.
In another effort to win acceptance for karate by the Japanese government Funakoshi Gichin promoted karate as a form of physical fitness to be taught in the schools of Japan. To further this goal, Funakoshi Gichin introduced curriculum, testing, uniforms and belts. By 1926, through Funakoshi Gichin’s efforts, karate was being taught in the schools of Japan. However, far from uniting Okinawan karate, Funakoshi Gichin managed to create yet another style: Shōtōkan. Even today, karate is divided into purely Okinawan styles (like Uechi Ryū and Shorin Ryū), and styles that are accepted as Japanese (like Shōtōkan and Wadō Ryu). Gōjū Ryū has both Okinawan and Japanese varieties.
Nagamine Shōshin, Sōke Kaichō Kinjō’s first karate teacher, said: “Karate may be considered as the conflict within oneself or as a life-long marathon which can be won only through self-discipline, hard training and one’s own creative efforts.” Sōke Kaichō Kinjō himself says the ultimate goal of karatedō is to polish yourself, toattain harmony in spirit, body and technique. Karate is more than a means of physical improvement and self-defense. Karatedō Shōshin Nagamine said: “Karate may be considered as the conflict within oneself or as a life-long marathon which can be won only through self-discipline, hard training and one’s own creative efforts.”[14]
from karate-dō, karate as a way of life.
These days we study karate for many reasons, not just to hone our self-defense skills.
fumikomu | 踏み込む | to step in to crowd into |
funbaru | 踏ん張る | brace one’s legs |
taisabaki | 体捌き | defensive body movement |
The Kyūsho
Strikes to the kyūsho can cause mild to severe pain. In extreme cases lost of consciousness or even death can occur if too much force is used to certain vital points. The kyūsho are not to be confused with acupressure points, which may overlap but are far more numerous.
The kyūsho are taken from the The Karate-dō Kyōhan, by Funakoshi Gichin and translated by Tsutomu Ohshima. Because the list is extensive, the kyūsho will be presented in three sections: The kyūsho of the head and neck follow. The next two kyū discussions will deal with first the torso and then the arms and legs..
Most of the vital points are given in medical terms for accuracy. Some medical terms are further described if the medical term is not a common term. The number and kanji are provided to correspond to the following kyūsho chart provided by Sōke Kaichō Kinjō,
Originating from traditional Chinese medicine, the kyūsho have quite fanciful names. It is not helpful to those of us who have no training in ancient Chinese medicine to know that the temples are the “great yang” or the breastbone is the “jade palace.” Therefore, the literal translations of the kanji are not included.
kyūsho | 急所 | vital points of the human body |
Jōdan | Head and Neck | |
Chūdan | Torso | |
Gedan | Arms and Legs |
Jōdan (上段) – Head and Neck
A blow to any vital point of the face can cause damage to the cranial nerves.
Front | ||||
1 | Tendō | 天 | frontal fontanelle | the junction of the frontal bone and the parietal bone (runs more or less along the hairline of the forehead) |
2 | Uto | 烏兎 | glabella | bridge of the nose |
3 | Seiun | 晴雲 | ||
4 | Tentō | 天倒 | coronal suture | the junction of the 2 frontal and 2 parietal bones the crown of the head the location of a baby’s soft spot |
5 | Kasumi | 霞 | temples | |
6 | Gansei Ganka | 眼青 眼窩 | eyeball circumorbital region | the eye the eye socket |
7 | Jinchū | 人中 | philtrum | the crease at the center of the upper lip below the nose |
8 | Kakon; Gekon | 下? | chin | the center of the lower jaw 1/2 inch below lower lip |
9 | Mikazuki | 三日月 | mandible | the lower jawbone and its articulation with the head |
Back | ||||
27 | Dokko | 独古 | mastoid process | the bony projection at the base of the skull just below and behind the ear |
28 | Keichū | 顎中 | third intervertebral space | back of the neck |
Sōke Kaichō Kinjō’s stated strategy to win a fight is to attack until the opponent is down and then deliver a finishing blow to a vital point. You must know where the vital points are and you must be able to hit the vital point with enough force to do damage. Both accuracy and precision are essential when it comes to the targeting the vital points of the human body. It comes down to whether you can hit a particular tiny target every time.
Accuracy
Accuracy is how close a given set of points are to their true value. How close is close enough to be called accurate? It depends on the situation. Within a couple of inches is great for target practice with a bow and arrow but not so great if you are relying on a surgeon to target your tumor with a laser.
Precision
Precision is how close a given set of points are to each other. Without accuracy, you can be very precisely wrong over and over again!
Not Accurate and Not Precise
Accurate but Not Precise
Precise but Not Accurate
Precise and Accurate
Funakoshi’s Second Principle forbids a karate-ka to start a fight or to fight when a fight can be avoided. While there is no first attack in karate, the first attack can be a verbal assault if the attacker makes it clear that he or she will settle for nothing less than a fight. The trick is to know when a fight is inevitable.
There is no first attack in karate.
Funakoshi’s Twenty precepts
#2
Seizing the Initiative
go | 後 | after |
sen | 先 | before first move |
go no sen | 後の先 | late initiative |
sen no sen | 先の先 | early initiative |
sen sen no sen | 先先の先 | early, early initiative |
In classic martial arts texts there is said to be exactly three methods to forestall the enemy’s attack and take the initiative. In more modern terms, our goal is to ward off the attack and take the upper hand in a fight. These are classic martial arts terms, but they are just as applicable to the playground.
- Go no sen
- Sen no sen
- Sen sen no sen
Stated in the language of the playground:
Come and get me
Go no sen
You do not have to attack first to win. Go no sen is classic block and then respond with a strong counterattack. You can use trickery to lure your opponent into attack by making a fake or leaving an opening. Then, knowing where the attack will come, you can easily block the attack and make a strong counterattack.
The best defense is a good offense
Sen no sen
dōji | 同時 | simultaneous |
in the Same Movement
You do not have to attack first to win. Block the opponent’s attack and launch your counter in one coordinated move. You must be faster than your opponent.
shōtei | 掌底 | palm heel |
haitō | 背刀 | ridge hand |
shutō | 手刀 | sword hand |
tettsui | 先の先 | iron hammer |
You can also attack the attack. How? We rarely think of a block as the attack. Because we train with partners who we really don’t want to injure, we use the nicest block possible – the block with the heel of the palm, shōtei. However, we can also block with the more aggressive haitō, tetsui or shutō. The block then becomes an attack. Plan to follow immediately with your true attack.
I can beat you to the punch
Sensen no sen
You are confronting an opponent who shows a clear intent to attack. Launch your own attack just as the opponent decides to make his move. You may appear to be the aggressor but you have actually beaten the opponent to the punch. How can you recognize the opponent’s intent to attack? Look for a change in the opponent’s posture or rhythm of movement. The eyes might have a tell, but eyes can be purposely deceiving.
The Goal
The goal is the desired result of a person’s effort. To achieve a goal we first must be able to clearly express the goal. Then we can work out a plan to achieve our goal.
- Doctrine
A set of generalized beliefs or assumptions from which strategies can be devised. - Strategy
The overall planning and conduct of an operation. The operation can be a political reelection campaign, the opening of a new restaurant, staging a coup d’état, or for winning a combat. - Tactics
The specific techniques or maneuvers necessary to carry out the strategy.
Examples
In both karate and kobudō the goal is to avoid a fight if at all possible but if a fight is inevitable, not to lose the fight. That does not mean you necessarily have to win the fight. A draw, where both combatants walk away, can be thought of as a win win situation. Neither combatant has lost, where to lose means to be damaged beyond the ability to continue.
A Karate Example
Doctrine: In a fight, the opponent with a weapon or with the longest weapon has the advantage.
Strategy: The opponent’s weapons are his fists, elbows, knees and feet. You must make it impossible for the opponent to use his weapons against you while delivering the strongest possible response. Once you have taken control, attack until the opponent is down and then deliver a finishing blow to a vital point.
Possible Tactics:
- Step outside the line of the attack to make it difficult for the opponent to effectively use his hands or feet you can . This is the safest place to be.
- Grab the opponent’s arm or clothing for control.
- The opponent can no longer launch an effective punch or kick
- The opponent can not move away from you.
- You have time for a full hikite for the strongest possible counterattack.
- By making the opponent stationary, all of the power of your counterattack will be delivered.
- Grab the opponent’s arm or clothing for control.
- In you choose to stay inside the line of the attack
- Defuse the attack as soon as it is launched by moving in to block.
- Know that an attack from the opposite side will be coming and and use that knowledge to seize the initiative.
- Simultaneously block and attack.
- Use the strength of the legs to add power to your techniques.
- Fumikomi to add leg strength to your arm techniques.
- Funbaru to root yourself when delivering a powerful attack.
- Bane, spring-like movements to
A Kobudō Example
Doctrine: In a fight, the opponent with a weapon or with the longest weapon has the advantage.
Strategy: Since the opponent with a weapon has the advantage, you must render the opponent’s weapon or weapons unusable. Know the strengths and weaknesses of the opponent’s weapon and use that knowledge to your advantage.
Possible Tactics:
harau | 払う | to clear away |
- Defuse the attack as soon as it is launched by moving in to block.
- If you are the weaker opponent, use tenshin to add leg strength to your arm techniques.
- Control the opponent by forcibly thrusting aside the opponent’s weapon.
- If possible, break the opponent’s weapon or damage his weapon-wielding hand.
- Block in such a way that you know where the opponent’s next attack must come and use that knowledge to seize the initiative.